NES-Tools

NES-Tools-Beta-01 has been created for people who want to:
  1. Open a recorded sound file.
  2. Process it in some way.
  3. Record the result, and then play it back to check it.
NES-Tools is available from:
It has been tested using Max 7 on Mac with MacOS Sierra 10.12.5 only.
Read the Readme file first.
NES-Tools
Inspired by the GRM Tools suite of audio processors, I set out to create a set of processing tools using cycling 74’s Max environment. The idea was to just use only the standard objects that come with Max 7. As it turned out, many of the tools I wanted to create had already been implemented in one form or another in the standard distribution files and examples. What I have done is to adapt and add to the examples created by others, and assemble these tools into their own suite. That suite is as follows:
NES-Biquad~ Implements a two-pole two-zero filter (for 2 channels)
NES-Brassage~ Granulate a recorded sound
NES-CombFilter5~ Implements 5 Comb filters
NES-DelayTaps~ Up to 32 delay taps
NES-DopplerPan Simulate a Doppler effect
NES-PitchMulti~ Pitch shifter with vibrato & feedback
NES-Reson~ Up to 32 simultaneous resonators
Any feedback on usefulness, errors, or attribution is welcome.
Most of the patchers can have the processing part extracted and be linked in a sequence to process live sound too (except for Brassage~)
Enjoy and modify at will (just acknowledge the sources).

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